Wooden structure, similar to a game park, which is commonly found in the gardens of suburban American homes. Using traps, the game is transformed into a hybrid between a game, and a military station or concentration camp for prisoners; where the danger is exaggerated to the extent of making survival, impossible in the game. The facility questions the indiscriminate use of violence in the mass media, mainly in video games, that when sold for entertainment purposes, exposes children to a great deal of violence.